NFLE-Testit

 

Drill 1: Sit & Reach

This is a measure of cold hamstring and lower back flexibility.

1. The Athlete place their heels on the block feet together and reach out with their hands extending as far past the toes as possible.

2. Measure from where the feet touch the block to the end.

 

Drill 2: Vertical Jump

Each Player will make two (2) vertical jumps. Record both on the recording sheet provided.

1. Hang a tape from a flat vertical surface. Be sure that it reaches at least 12 feet up the wall.

2. Measure standing reach height before attempting the jumps. With the player standing tight to the wall with his nearest arm extended up parellel agains the wall measure from the tip of his index finger.

3. Feet on the floor and bending from the knees athlete jumps and touches the wall at highest point.

4. If possible have some chalk dust available so that the players can rub some on his fingers. Then he will be able to leave a mark on the wall where he touches it.

5. The hands should be a full streatch when the player is at the top of his jump not on the way down.

6. Subtract the standing reach height from the jump

 

Drill 3: Broad Jump

Each Player will make two (2) vertical jumps. Record both on the recording sheet provided.

1. Place a tape along the ground out stretched to about 10 feet.      

2. The player will stand with toes behind a marked line at the beginning of the tape.

3. Keeping feet planted and bending from the knees the player will spring forward as far as possible.

4. The player should be able to maintain his position upon landing so that the distance can be checked.

5. The measurements will be taken between the line and the heel closest to the line on landing.

 

Drill 4: 20yd Shuttle Station

(Right -Right Hand – Left - Left Hand - Finish)

Each player will run the 20 yard shuttle two (2) times. There are two (2) timers, so record the best time on the recording sheet. The player will go to his right first and then to the left on his second attempt.

1. Be sure that the center and finish lines are clearly marked on the ground.

2. The player will start with one hand on the centerline, one foot on either side.

3. He will take off right, turn and run, touch the line with his right hand, and go left do the same with his left hand at the other line, then turn and sprint through the midline.

4. Once the timers are ready they tell the player he can start in his own time.

5. Once the timers are ready they tell the player he can start in his own time.

6. Timing will start as soon as the player lifts his hand from the floor.

7. Timing ends when the player crosses the midline.

 

Drill 5: 60yd Shuttle station

Each player will run the 60-yard shuttle one (1) time. Use two timers and record the best time.

 

 

Start (hand on 0yd line) - Sprint to 5yd line and back to 0 yds - Sprint to 10yd line and back to 0 yds -

Sprint to 15yd line and back to 0 yds - Stop clock as player passes 0yd line for last time.

 

Drill 6: 3 Cone test

Each player will run the 3-cone test one (1) time. There are two (2) timers so record the best time on the recording sheet.

 

 

The athlete will start in a 3pt stance hand on line with cone 1. The athlete will start; touch the line that cone 2 is on, turn and sprint back to touch the original line (cone 1). He will then turn, sprint, turn right, round cone 2, towards cone 3. The athlete then turns UNDER then AROUND cone 3, back towards cone 2, round cone 2, back through the line of cone 1. Player cannot put his hand on the floor when turning round cones 2 & 3.

Timing will start when hand comes off the floor and will stop when the athlete crosses the line of cone 1. No time is recorded if the player touches or knocks over either cone 2 or 3.

 

Drill 7: 20/40 yd Dash

Timed on 20 YARD + Timed on 40 YARD 

1. Each player will run two (2) 40-yard sprint with times being taken at 20 and 40 yards.

2. All players are to start from a three-point stance with their hand on or behind the line. Starter must control any tendencies to roll out or quick start.

3. Once the timers are ready they will alert the starter. The starter will get the player in position and then tell them that they (the player) can start as soon as they are ready.

4. Timing will commence as soon as the player’s hand comes off the ground.

5. If possible have two people record the times at 20 and finish. Then record the best time

 

Drill 8: Bench Testing

1. All players must first go for repetitions with the primary weight of 100kg. If they cannot press 100kg then they can go to the alternative weight of 80kg.

2. Is an athlete cannot bench press 80kg he is given an “ O” on his group recording sheet.

3. Lifters hips must stay on the bench at all times and his feet must remain on the floor.

4. No bouncing of the bar off of the chest.

5. Elbows must be locked for 1 rep. To count.

6. Lifters should more at a steady pace no stopping of reps in the locked out position.

7. Bar cannot remain on the athletes chest for more than 3 seconds

8. The spotter counts each good lift as the bar reaches full extension. If the lift is no good the spotter should quickly tell the players why, i.e. bar not at chest, or arms not locked.